mardi 24 janvier 2017

Characters archetype


Here is a list of all the characters archetypes.  And a list of the characters with the archetypes they belong to (can belong to multiple archetypes)

Archetype list

Feel free to leave your opinion at the bottom of the article.



Offense :

Aggressive :
Sheik, Fox, Pikachu
They have decent or poor range but compensate with high speed and strong frame datas. Which they use to consistantly pressure the opponent.

Close combat :
Mario, Meta knight, Zero suit samus, Ryu
They have a close range and struggle to get in, but if they get to that range, they are extremly advantaged and get massive rewards from landing a hit.

Whiff punish :
Cpt falcon, Diddy kong, Sonic, Bayonetta
Like Aggressif and Close combat, whiff punish likes to go in. But lacks frame data to push buttons consistently. So they must add fake outs and baits to their pressure games. Once the opponent commits, they will use their speed and greater range to close the distance and punish.

Defense :

Swordman :
Cloud, Marth...
With their long swords and disjointed hitboxes, they have a massive range advantage over the rest of the cast. But they lack frame speed and close combat options. They want to keep the opponent at the tip of their sword.

Walls :
Rosalina and Luma, Zelda, Lucario, M2
They play are like swordsmen where they want to keep the opponent right outside of their range circle. But they trade disjoint and mouvement speed for better frame datas : quicker and safer moves.

Zoner :
Villager, Megaman
Want to keep their opponent far away with projectile. Would only go in if they can convert a projectile hit or conditionned their opponent.

Trappers :
Link, Robin
They want to remove each option the opponent has one at a time, usually with projectiles, up until the opponent doesn't have any choice but to get hit.

Misc :

Heavyweight :
Bowser, Donkey kong...
They have big body and big arms.  They have some of the best range  in the game.Any trades will
result in their favor and their move apply big shield push back to compensate the big lag they have.
Grapplers :
Bowser, Donkey kong...
Grabs (and command:grabs) are a major  part of their gameplay du to it's range and how rewarding it is for them to land a grab.

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